Co-founder & CEO
Previously at Rockstar Games and Gazillion, Bo captains the ship while moonlighting as head of platform engineering.
Player name: Nansen
Co-founder & CTO
Previously at Riot Games, Gazillion, Factor 5 and Guerilla Games, Tommy is the architect of the Super Evil engine and technology approach.
Player name: TheRealKrul
Co-founder & CCO
Previously at Riot and Gazillion, Stephan answers for all of creative and design while heading up gameplay programming.
Player name: CaptainNeato
Co-founder & CPO
Previously at Playfish and a mean RTS player, Q runs all aspects of product management while also running front-end user interface coding.
Player name: SurpriseBirthday
COO & Executive Director
Previously CEO at Playfish, EVP at EA, co-founder at Glu Mobile and on the board of Supercell, Kristian sticks his nose into most things, especially around marketing, growth and how we work together.
Player name: EdTheShred
Lead Technical Artist
Previously at EA, LucasArts and Dreamworks, Jason brings his encyclopedic knowledge of 3D Production to our growing art group.
Player name: doer
Previously at Blizzard, Ready at Dawn and Insomniac, Carlo oversees art at Super Evil Megacorp through his expertise in concepting, design and character creation.
Player name: Chainsaw
Previously at SuperBot Entertainment and Ready at Dawn. Jerome worked his magic on the God of War franchise and now breathes life and personality into our characters.
Player name: Margouillat
Previously at Insomniac working on the Ratchet and Clank franchise, Matt brings his signature visual effects style to the world of Vainglory and beyond.
Player name: Conductor
Lead Environment Artist
Previously at Sanzaru, Backbone and EA, Tracey answers for the uniquely crafted touchable look of the Vainglory environment.
Player name: EvilOnTheInside
Lead Character Artist
Previously at Capcom, Sega and Sony, John uses his deep expertise in sculpting, illustration and animation to spawn new characters at Super Evil Megacorp.
Player name: MetalFinger
Sr. Director, Content Strategy
Previously at EA, OnLive, PlayStation Network, WWE and The Sporting News, Evan brings journalistic expertise and a passion for sports to overseeing all content and editorial.
Player name: PlayoffBeard
Director of Finance and Administration
Previously at Xero and The Parkinson's Institute, Mark combines his zeal for Finance and multiplayer gaming to drive our day-to-day operations.
Player name: Fury
Director of Video Programming
A celebrated creator of some of the most popular World of Warcraft and League of Legends content, Patrick leads all our video production.
Player name: Ciderhelm
Senior Technical Engineer
Previously at Rockstar Games for more than 11 years spanning multiple platform transitions and AAA title launches, Russ works on the E.V.I.L.™ game engine and other server-related game code.
Player name: Mightier
Marketing & Communications Director
Previously heading up communications at Supercell, Heini brings her international experience, energy and ability to be in multiple places at once to the team.
Player name: EvilFinn
Dedicated to computer gaming since early childhood, Andre brings his meticulous QA skills and passion for MOBA gameplay into our every day testing cycle.
Player name: Jomm
With his supernatural instinct for finding bugs, Kevin endeavors to perfect the art of QA testing at Super Evil Megacorp.
Player name: HaiiroGitsune
Your Next Awesome Title
Do you want to be part of inventing the next generation of touch-screen games? Check out our open positions and apply. We'd love to hear from you!
The Board of Directors of the company comprise: Bo Daly (co-founder and CEO), Stephan Sherman (co-founder and CCO), Kristian Segerstrale (COO and Executive Director), Adam Valkin (Partner, General Catalyst), Rick Thompson (Partner, Signia Ventures), Clinton Foy (Partner, CrossCut Ventures).