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CRUSH OPPONENTS
WITH YOUR BARE HANDS


Vainglory™ — the MOBA perfected for touch. Coming soon.

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CRUSH OPPONENTS
WITH YOUR BARE HANDS


Vainglory™ — the MOBA perfected for touch. Coming soon.

Super Evil Megacorp seeks to destroy the productivity of mankind
with endlessly entertaining games.

We challenge the notion that touch screens are for harvesting crops
and slicing fruit. Secretly, tablets are all deadly weapons
waiting to be put to use.

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E.V.I.L.™ Game Engine


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E.V.I.L.™ Game Engine


Powered by the proprietary E.V.I.L. engine, Super Evil games deliver console-quality graphics, precision controls and online gameplay experiences not possible with an out-of-the-box tablet engine solution.

There's so much more touch games can be. We're here to help
build a future where
 every tablet is perceived by players
as a portable next-gen console.

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The Team


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The Team


Headquartered in San Mateo, California, Super Evil's team includes masters-at-their-craft developers from Riot Games, Blizzard Entertainment, Rockstar Games, Guerrilla Games, Playfish and more.

Our founders all code. Our team plays together every day. And we all share a lifelong passion for incredible gameplay. 


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Bo Daly

Co-founder & CEO
Previously at Rockstar Games and Gazillion, Bo captains the ship while moonlighting as head of platform engineering.

Player name: Nansen

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Tommy Krul

Co-founder & CTO
Previously at Riot Games, Gazillion, Factor 5 and Guerilla Games, Tommy is the architect of the Super Evil engine and technology approach. 

Player name: TheRealKrul

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Stephan Sherman

Co-founder & CCO
Previously at Riot and Gazillion, Stephan answers for all of creative and design while heading up gameplay programming.

Player name: CaptainNeato

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Q Wang

Co-founder & CPO
Previously at Playfish and a mean RTS player, Q runs all aspects of product management while also running front-end user interface coding.

Player name: SurpriseBirthday

Kristian Segerstrale

COO & Executive Director
Previously CEO at Playfish, EVP at EA, co-founder at Glu Mobile and on the board of Supercell, Kristian sticks his nose into most things, especially around marketing, growth and how we work together.

Player name: EdTheShred

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Jason Osipa

Lead Technical Artist
Previously at EA, LucasArts and Dreamworks, Jason brings his encyclopedic knowledge of 3D Production to our growing art group.

Player name: doer

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Carlo Arellano

Art Director
Previously at Blizzard, Ready at Dawn and Insomniac, Carlo oversees art at Super Evil Megacorp through his expertise in concepting, design and character creation. 

Player name: Chainsaw

Jerome De Menou

Sr. Animator
Previously at SuperBot Entertainment and Ready at Dawn. Jerome worked his magic on the God of War franchise and now breathes life and personality into our characters.

Player name: Margouillat

Matt Hassenplug

VFX Artist
Previously at Insomniac working on the Ratchet and Clank franchise, Matt brings his signature visual effects style to the world of Vainglory and beyond.

Player name: Conductor

Tracey King

Lead Environment Artist
Previously at Sanzaru, Backbone and EA, Tracey answers for the uniquely crafted touchable look of the Vainglory environment. 

Player name: EvilOnTheInside

John Hayes

Lead Character Artist
Previously at Capcom, Sega and Sony, John uses his deep expertise in sculpting, illustration and animation to spawn new characters at Super Evil Megacorp.

Player name: MetalFinger

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Evan Denbaum

Sr. Director, Content Strategy
Previously at EA, OnLive, PlayStation Network, WWE and The Sporting News, Evan brings journalistic expertise and a passion for sports to overseeing all content and editorial. 

Player name: PlayoffBeard

Mark Torelli

Director of Finance and Administration
Previously at Xero and The Parkinson's Institute, Mark combines his zeal for Finance and multiplayer gaming to drive our day-to-day operations. 

Player name: Fury

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Patrick "Ciderhelm" O'Callahan

Director of Video Programming
A celebrated creator of some of the most popular World of Warcraft and League of Legends content, Patrick leads all our video production.

Player name: Ciderhelm

 

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Russ Schaaf

Sr. Technical Engineer
Previously at Rockstar Games for more than 11 years spanning multiple platform transitions and AAA title launches, Russ works on the E.V.I.L. game engine and other server-related game code. 

Player name: Mightier

Heini Vesander

Marketing & Communications Director
Previously heading up communications at Supercell, Heini brings her international experience, energy and ability to be in multiple places at once to the team.

Player name: EvilFinn

Andre Brisco

QA Tester
Dedicated to computer gaming since early childhood, Andre brings his meticulous QA skills and passion for MOBA gameplay into our every day testing cycle.

Player name: Jomm

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Brett Harris

Gameplay Programmer
Previously at Riot Games, where he most recently worked on the Ultra Rapid Fire mode of League of Legends, Brett brings his unique blend of design and development talent Super Evil Megacorp.

Player name: Chunkface

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Michelle Hardy

Artist
A recent graduate from Laguna College of Art and Design, and having previously worked at Up Up Down Down Games, Michelle gives life to our creations though illustrations and concepts. She’s always had a passion for video games and fine art.

Player name: Noxii

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Dante Falcone

Director of QA & Live Experience
Dante brings his eclectic skill mix spanning the full gamut from coding to QA and production from studios including Zenimax and Gazillion to head up QA and Live Experience at Super Evil Megacorp.

Player name: BlasterMaster

Isaac Epp

Director of UX Design
Most recently the user experience design supremo behind The Sims 4, Isaac brings his incredible passion and 3rd degree black belt to help make the overall experience of playing Vainglory ever more understandable and delightful.

Player name: Kraken

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Steve Ramirez 

Sr. QA Analyst
Building on his QA and community management expertise from companies ranging from Playfirst to Kabam and Machinezone, Steve brings both his professional passion and keen eye to the Super Evil Megacorp QA team.

Player name: Deejay

 

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Yutaka Toguchi

QA Tester
A dual disciple of concept art and QA, Yutaka brings his artistic steampunk flair into the Super Evil Megacorp QA team where he hunts down issues, big and small, to help make the play experience better.

Player name: Kindcoffee

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Justin Murray

Sr. Concept Artist
Having previously done concept art for Mortal Kombat 9 and God of War among others, Justin helps the team deliver ever more epic Heroes to the Halcyon Fold.

Player name: Kraken2

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Trevor Silvernail

Engineer
A true master of the craft of UI engineering, Trevor has masterminded UI for titles such as America's Army and Marvel Heroes. Trevor now exercises his dark arts to make Vainglory both beautiful and usable.

Player name: TCheezy

Uyen Uyen Ton Nu

Marketing & UA Director
Most recently at EA and OnNet, Uyen combines an unholy mix of mastery of quantitative methods and rare creative flair to create marketing strategies that are downright evil at Super Evil Megacorp.

Player name: deejah


Investors and Board of Directors

The Super Evil Megacorp team is supported by world-class investors CrossCut Ventures, General Catalyst, Initial Capital, Signia Venture Partners, Raine Ventures and ZhenFund.

The Board of Directors of the company comprise: Bo Daly (co-founder and CEO), Stephan Sherman (co-founder and CCO), Kristian Segerstrale (COO and Executive Director), Adam Valkin (Partner, General Catalyst), Rick Thompson (Partner, Signia Ventures), Clinton Foy (Partner, CrossCut Ventures).