We at Super Evil Megacorp are a group of gamers and game industry veterans, on a mission to deliver the very best multiplayer experiences to touchscreens. We believe mobile gamers deserve the same level of strategic depth, graphical quality and control accuracy as other game platforms. We believe it so much that built the company up on our own console-grade game engine, the E.V.I.L engine, to push the performance of handsets to their very limits.

In 2014, the E.V.I.L engine and a lot of tireless design work allowed us to unveil Vainglory for the very first time on the Apple stage. Co-founders CaptainNeato and TheRealKrul demonstrated an unapologetically core 3V3 MOBA, featuring 1.2M polygons and 100 fully animated actors, running at 60 FPS with the kind of strategic depth, control accuracy and design polish normally reserved for games on PC or console.

The 2014 Apple iPhone 6 keynote featuring Vainglory running on Metal

The 2014 Apple iPhone 6 keynote featuring Vainglory running on Metal

Vainglory has since grown to an amazing community of millions of players who play and watch Vainglory every month. The Vainglory community has been invaluable in shaping the direction of the game. Vainglory has also become the largest international mobile esport, with thousands of teams around the world, speaking volumes to the competitive and strategic depth of the game.

Vainglory Unified Western Championships, Autumn 2017 - Winner: Cloud9

Vainglory Unified Western Championships, Autumn 2017 - Winner: Cloud9

Still, with 3V3, we knew that our journey was only half done. Our dream was always to bring the fully fledged no-compromises 5V5 MOBA experience to mobile.

We didn't just want to do 5V5 - we wanted to do it well - at a level of technical performance, graphical quality, input responsiveness and design sophistication that we ourselves demand as players. We’ve worked hard for years to push the most powerful game engine on mobile even further, and to tirelessly build, test and iterate on art and design concepts.

Today, we have something we think is very special to share: What you see below is still alpha. But we know you’ve waited for a long time, and we're finally ready to show what we’re working on.

Vainglory 5V5 reveal by Stephan Sherman, Chief Creative Officer, Super Evil Megacorp

Sovereign's Rise, as the new 5V5 map is called, clocks in at more than 3 million polygons, 200+ fully animated moving actors, rendered at a beautiful 120FPS across compatible devices. With line of sight Fog of War, a new vision game, new objectives, dragons, teleports and deep rotational strategies and more, Vainglory 5V5 has turned out to be an experience we've all fallen in love with. We can't wait to share it with you.

Best of all, through tireless optimization of engine and art, Vainglory 5V5 will run on the same devices that currently run 3V3. In practice, iPhone 5 and up and Android 4.1 or more recent handsets with at least a dual-core CPU and 2Gb of memory.

Vainglory 5V5 will launch for everyone in February 2018 as part of our 3.0 update. Golden Ticket holders will get 5V5 Early Access in Vainglory's next update, 2.12. Complete quests in-game or pre-register at 5v5.vainglorygame.com for a chance to get your very own Golden Ticket.

Vainglory 5V5 is the biggest update ever for Vainglory. We love it, and we hope it just might turn out to be a significant milestone for mobile games as a whole.

Because mobile gamers deserve better. See you on the Rise!

Vainglory 5V5 Reveal Teaser