We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux.
Super Evil Megacorp is looking for a superstar animator to help craft the next phase of Vainglory, the MOBA perfected for touch. We want highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride.
THE role - Animator
Animate in-game playable characters from ideation to submission
Animate environment elements and non-interactive characters
Assist the animation team in delivering the highest-quality assets
Provide clear concise feedback in hero creation and general art processes
Impeccable understanding of the principles and fundamentals of animation including weight, anticipation and squash/stretch.
Ability to create fluid motion, personality and appeal across a variety of characters and creatures
Ability to simulate dynamic motion with key-frame animation
Collaborate and interact with combat designers to create the best player experience
Able to self manage and own your disciplinary tasks
Knowledge of Maya including basic rigging principles
Experience with game builds and testing assets before submission
Experience managing version-controlled assets and task lists
Combat / fighting games experience preferred
Avid player of MOBA genre
Familiar knowledge of popular culture, art and the fantasy genres
A portfolio and reel are required for consideration