Headquartered in San Mateo, California, our team includes masters-at-their-craft developers from Riot Games, Blizzard Entertainment, Rockstar Games, Guerrilla Games, Playfish and more.

Our vision is to build the best home for passionate game
industry craftsmen and women who want to
push the boundaries of gaming for the long term.

Our founders all code. Our team plays together every day. And we all share a lifelong passion for incredible gameplay. 


Bo Daly

Co-founder & CBO
Previously at Rockstar Games and Gazillion, Bo leads all things Biz Ops, focussing on taking SEMC's global domination plan to the next level. 

Player name: Nansen


Tommy Krul

Co-founder & CTO
Previously at Riot Games, Gazillion, Factor 5 and Guerilla Games, Tommy is the architect of the E.V.I.L engine and technology approach. 

Player name: TheRealKrul


Stephan Sherman

Co-founder & CCO
Previously at Riot and Gazillion, Stephan answers for all of creative and design while heading up gameplay programming.

Player name: CaptainNeato


Q Wang

Co-founder & CPO
Previously at Playfish and a mean RTS player, Q runs all aspects of product management while also running front-end user interface coding.

Player name: SurpriseBirthday

Kristian Segerstrale

Previously CEO at Playfish, EVP at EA, co-founder at Glu Mobile and on the board of Supercell, Kristian sticks his nose into ALL things, especially around marketing, growth and how we work together.

Player name: EdTheShred


Jason Osipa

Development Director
Previously at EA, LucasArts and Dreamworks, Jason brings his encyclopedic knowledge of 3D Production to our growing art group.

Player name: doer


Carlo Arellano

Art Director
Previously at Blizzard, Ready at Dawn and Insomniac, Carlo oversees art at Super Evil Megacorp through his expertise in concepting, design and character creation. 

Player name: Chainsaw

Jerome De Menou

Sr. Animator
Previously at SuperBot Entertainment and Ready at Dawn. Jerome worked his magic on the God of War franchise and now breathes life and personality into our characters.

Player name: Margouillat

Matt Hassenplug

VFX Artist
Previously at Insomniac working on the Ratchet and Clank franchise, Matt brings his signature visual effects style to the world of Vainglory and beyond.

Player name: Conductor

Tracey King

Lead Environment Artist
Previously at Sanzaru, Backbone and EA, Tracey answers for the uniquely crafted touchable look of the Vainglory environment. 

Player name: EvilOnTheInside

John Hayes

Lead Character Artist
Previously at Capcom, Sega and Sony, John uses his deep expertise in sculpting, illustration and animation to spawn new characters at Super Evil Megacorp.

Player name: boomstick


Evan Denbaum

Sr. Director, Content Strategy
Previously at EA, OnLive, PlayStation Network, WWE and The Sporting News, Evan brings journalistic expertise and a passion for sports to overseeing all content and editorial. 

Player name: PlayoffBeard

Mark Torelli

Director of Finance and Administration
Previously at Xero and The Parkinson's Institute, Mark combines his zeal for Finance and multiplayer gaming to drive our day-to-day operations. 

Player name: Fury


Patrick "Ciderhelm" O'Callahan

Game Designer
A celebrated creator of some of the most popular World of Warcraft and League of Legends content, Patrick is now a mastermind on the Super Evil Game team.

Player name: Ciderhelm



Russ Schaaf

Sr. Technical Engineer
Previously at Rockstar Games for more than 11 years spanning multiple platform transitions and AAA title launches, Russ works on the E.V.I.L. game engine and other server-related game code. 

Player name: Mightier

Heini Vesander

Marketing & Communications Director
Previously heading up communications at Supercell, Heini brings her international experience, energy and ability to be in multiple places at once to the team.

Player name: EvilFinn

Andre Brisco

Gameplay Engineer
Dedicated to computer gaming since early childhood, Andre brings his meticulous QA and coding skills and passion for MOBA gameplay into our every day testing cycle.

Player name: UebelAndre


ALEXander wallisch

Senior Gameplay Engineer
Previously at 2K, Electrified Games, and KIXEYE, Alex joins the team at Super Evil bringing his talent for gameplay engineering, passion for robust design, and advocacy for the hardcore player.

Player name: awalltoo


Michelle Hardy

A recent graduate from Laguna College of Art and Design, and having previously worked at Up Up Down Down Games, Michelle gives life to our creations though illustrations and concepts. She’s always had a passion for video games and fine art.

Player name: Noxii


Bert-Jan De Weerd

Sr. Product Manager
With over 10 years of experience in the gaming industry, Bert is a mastermind of design.  Dedicated to his craft, he continually brings Vainglory to higher levels of gameplay.  

Player name: Naj-Treb

Isaac Epp

Director of UX Design
Most recently the user experience design supremo behind The Sims 4, Isaac brings his incredible passion and 3rd degree black belt to help make the overall experience of playing Vainglory ever more understandable and delightful.

Player name: Kraken

Anna Sakoi

3D Modeler
Another graduate from Laguna College of Art and Design, although new to the industry, she brings incredibly high modeling skills to the team.  

Player name: artiodactyla


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Chad Mowery

Sr. Engineer
Previously at Machine Zone building massive multiplayer games, Chad is master of many glorious pursuits of diverse ingenuity. He brings his talents to the E.V.I.L. game engine to ensure world domination.

Player name: HandBananas


Justin Murray

Sr. Concept Artist
Having previously done concept art for Mortal Kombat X and God of War among others, Justin helps the team deliver ever more epic Heroes to the Halcyon Fold.

Player name: justInsane


Trevor Silvernail

Sr. UI Engineer
A true master of the craft of UI engineering, Trevor has masterminded UI for titles such as America's Army and Marvel Heroes. Trevor now exercises his dark arts to make Vainglory both beautiful and usable.

Player name: TCheezy


Uyen Uyen Ton Nu

Senior Director, Marketing & Strategic Partnerships
Most recently at EA and OnNet, Uyen combines an unholy mix of mastery of quantitative methods and rare creative flair to create marketing strategies that are downright evil at Super Evil Megacorp.

Player name: ReadyPlayer1


George "ZEkent" LIU

Live Designer
A former professional League of Legends player and coach for Team Curse and prolific Twitch streamer, George contributes his pro skills to hero and gameplay balancing.

Player name: ZKNT



Sr. VFX Artist
Edwin has a distinguished history of groundbreaking VFX at Guerilla games and Lucas Arts, and is passionate about squeezing maximum visual impact out of hardware without compromising game play. The Halcyon Fold is filled with his work.

Player name: Fizzler


Glory ChOE

Sr. L10n & Community Mgr
Glory is a hyper localization expert and a competitive Counterstrike player. Most recently masterminding localization QA at Zynga, Glory brings her passion for player experience and localization to the ranks at Super Evil.

Player name: Domofurious


General Manager, APAC
Taewon is the mastermind of APAC. He has led the Asian invasion of Blizzard, EA and Wargaming before finding a home at Super Evil. Taewon leads the charge of Vainglory's entrance to the Asia Pacific region.  

Player name: MrBurnz

Investors and Board of Directors

The Super Evil Megacorp team is supported by world-class investors CrossCut Ventures, General Catalyst, Initial Capital, Signia Venture Partners, Raine Ventures and ZhenFund.

The Board of Directors of the company comprise: Bo Daly (co-founder and CBO), Stephan Sherman (co-founder and CCO), Kristian Segerstrale (CEO), Adam Valkin (Partner, General Catalyst), Rick Thompson (Partner, Signia Ventures), Clinton Foy (Partner, CrossCut Ventures).