Announcing our Post-Platform Vision

Announcing our Post-Platform Vision

First of all, we’re excited today to announce four pretty big things for us :

  1. Our strategic partnership with NetEase for China

  2. Our upcoming PC and Mac Vainglory. Get the “Vox on Ice” skin free by participating in the PC alpha [here]

  3. Our commitment to cross-platform competitive parity with all esports going cross-platform in 2019.

  4. Our intent for Vainglory to launch on console by the end of 2019.

[See press release for details]

In this (long!) post I want to share the post-platform vision we have been working toward over the past years, and why this announcement is a significant milestone not just for Vainglory but for Super Evil Megacorp as a game studio and (perhaps) even the industry.

While on the surface being a studio creating AAA multiplayer games for touch, we at Super Evil Megacorp have been quietly working away on a vision where players deserve not just cross-platform play across the widest range of devices, but also cross-platform competitive parity where skill is never defined by the platform or input mechanism but rather by how good you are. So as gamers we will be able to play together, truly, without thinking about who is on what platform. We think of this as a post-platform world for gamers.

Today we’re excited to finally announce this to the world and outline our new mission to create the very best AAA multiplayer experiences across all platforms and how we’re working toward it. If this sounds interesting, or provokes questions, grab a coffee and read on! If not - just go play the Vainglory PC alpha, it’s ok - just remember to tell us what you think and how we can make it better. :P

SOME BACKGROUND

Since my start in the game industry in 2001, new growth opportunities have mostly been defined by new platforms; A new console, a new mobile device, a new social network, a new VR headset, the list goes on. From an industry point of view this has meant a stark division between game development for “red ocean” existing platforms, game categories and markets driven by large existing publishers with strong distribution and slowly evolving franchise sequels, and game development for “blue ocean” new platforms driven by fast moving startups building entirely new types of gaming experiences and business models.

This in turn has contributed to very different player experiences and expectations across platforms. While gaming culture in aggregate has grown explosively everywhere, it has also subdivided into entirely different tribes defined by what hardware we play on.

Today’s PC gamers, mobile gamers and console gamers largely play different games with different control inputs, expecting different quality standards, different business models and price points.

And - perhaps most importantly - we’ve existed in separate communities that almost never play with each other. Who we play with has been defined by who happens to own the same game device as we do. As players we seek friends online when we can’t convince our IRL friends to buy into our game platform. We may be used to it, but it’s still a little sad.

Only now, as multiplayer gaming has become the dominant form of gaming on all platforms, are these barriers slowly beginning to crumble. Fortnite in particular has been a frontrunner in pioneering cross-platform multiplayer play. By (almost) anyone being able to play with (almost) anyone, even with a pretty big disparity between platform experiences, Fortnite has been able to become a much larger cultural phenomenon than it would otherwise have been. To the point where it is forcing long standing practices in the industry to prevent cross platform play to start receding [see Sony story on cross-platform play].

Much like mass market movies and music stopped being platform specific a long time ago, so will most multiplayer games. This is not to say platform doesn’t matter. For watching a video, cinema is still a vastly different experience from YouTube with different native content. However most content is good to view on all screens. Likewise, while there will be a rich set of platform specific games even in the future, games designed for friends to play together real-time, will not just be cross-platform, they will be post-platform.

POST-PLATFORM GAMES? WUT? o_O

In the coming 10 years, we believe that it will not be VR, AR, wearables or some other specific new platform that will be the primary driver of the game industry. We believe instead that the next big evolutionary leap will rather be driven by us as game creators figuring out how to make awesome experiences that everyone can play together regardless of their native device or control input. This doesn’t just mean enabling cross platform play technically. It also means tackling hard problems around parity of control input design, UI design, business model design, social systems design and elevate game design as a whole to a level where we can offer truly delightful, crafted, responsive experiences that feel fun to play together, that feel native to your device, and whose business model is fair and understandable across the broadest set of devices.

We think this is not just cross-platform, it is truly post-platform and we’re working hard for Vainglory to be the first title to get there.

Check out the Vainglory PC and Mac primer by Ciderhelm

We are convinced someone will in the next 10 years create a post-platform play experience that is so compelling that it will attract an audience on par with the largest social networks today. Everyone has a device that can play. Play is more fun when everyone plays together. Viral growth is exponential when anyone can take part. Marketing budgets are more effective when anyone can play. Clearly the experience must be amazing first, and that’s what we as a company and an industry must learn to create. But if we can get there, post-platform will be a force multiplier for industry growth unlike anything we’ve seen so far in games.

NAVIGATING THE EVOLVING HARDWARE LANDSCAPE

For the past few years a quiet Cambrian explosion has been taking place in gaming capable devices. Not only are there more PCs, consoles and game capable mobiles than ever, there is also a whole new set of “hybrid” device platforms that do not fit neatly into any category - mobile devices connected to large screens such as the Samsung DEX or the ASUS ROG, Google Chromebooks, Microsoft Surfaces, iPad Pros, new yet-to-launch cross platform streaming game services and more.

We have been a pioneer across these hybrid devices with support for forerunner devices like Samsung DEX, ASUS ROG, Chromebooks and more over the past year. They present an interesting technical challenge in that they’re mostly based on Android, but mostly have screen sizes and control input associated with PCs. We even supported the Razer Linda concept laptop / mobile hybrid device to learn more about these experiences. We’ve been delighted with how well Vainglory turns out to run in this environment and are excited to be one of the leading games in this space as a result.

Vainglory on the Samsung DEX at the reveal event

 Vainglory on the ASUS ROG dockable Android device

Vainglory on the ASUS ROG dockable Android device

While devices are diverging, networking is converging. With broad launches of 5G starting in 2019 in many countries, we will soon be in a future where we can expect very low network latencies and high bandwidth capabilities across all devices, creating an unprecedented equivalence for real-time multiplayer play across devices.

The next generations of gamers will pick their primary computing and game play platforms from a much larger selection of devices than we can imagine. We believe that we as a gaming industry need to respect that choice. It will be increasingly less viable to make multiplayer games just for the platforms we are comfortable with today - or to treat a single game platform as your lead platform and other platforms as “ports”. Instead we believe we must embrace this post-platform world and learn to make post-platform games.

Getting there implies a transformation of approach to technology, design and art that is more profound than any platform transition we have seen to date. There will be a gradual learning process with a lot of trial and error of how to simultaneously fulfil platform specific expectations of an experience AND enable seamless, fair and fun play together.

It won’t be easy, but whoever gets it right gets to transform the industry. It has been fun to start this journey over the past year, and that’s why we’ve focused the company on it.

THE ROAD AHEAD

As with other platform transitions, there are significant challenges ahead, and we don’t have all the answers yet. Having already worked to bring Vainglory to a very broad set of devices we believe at least the following is important:

  • Talent. Passionate technologists, artists, designers and producers with experiences across many devices, but with a strong dose of humility and curiosity in approaches to creating post-platform game experiences across a wide set of input mechanisms and technologies. If this is you, we’d love to hear from you!

  • Tech. A highly performant and flexible game engine, like our EVIL game engine, designed from the ground up to enable high performing cross platform play across the broadest set of hardware, as well as the ability to evolve rapidly as new devices emerge. And equally importantly a technology culture that doesn’t accept limitations or the status quo of performance. This is hard with your own engine, we believe it’s even harder with off the shelf engines not designed for this from the start.

  • Tools. A fast, strong authoring pipeline for creating everything from UI to 3D AAA assets that look great on 100” OLEDs and 5” mobile screens alike and that can keep up with F2P update velocity. This is an area we’ve been working on for years - and will no doubt continue to work on and improve in forever.

  • Patience. A lot of patience, belief, trial and error in learning - in particular around designing and balancing gameplay where control mechanisms can be balanced as well as managing the end-to-end complexities of getting synchronous game updates out across the largest set of hardware ecosystems and geographies.

  • Community. Ability to work closely with a community to build it. We will not get things right day 1, day 100 or even day 1,000. But if we commit to learning, and making the experience just a little better for the community every day we may just get there. We owe all of who we are today to the pioneers in our community who have been part of our journey to date and we’re excited to take this next step together also!

We expect this to be a long journey of discovery and learning. But we couldn’t be more excited to finally announce our first major step toward becoming a post-platform studio today by announcing Vainglory’s cross platform plans.

Some of our most vivid memories from growing up come from playing multiplayer games in PC lan parties with small groups of friends. Once someone gets this right, one day that is something the whole world will be able to do together.

[Play the Vainglory PC Alpha] to get a sense of our direction and let us know if you think we’re onto something. We don’t have all the answers, but we’re excited for the road ahead!

Press Release: SUPER EVIL MEGACORP TO BRING VAINGLORY TO WINDOWS & MAC EARLY 2019  IN MAJOR STEP TOWARD VISION TO ENABLE CROSS-PLATFORM ESPORTS

Press Release: SUPER EVIL MEGACORP TO BRING VAINGLORY TO WINDOWS & MAC EARLY 2019 IN MAJOR STEP TOWARD VISION TO ENABLE CROSS-PLATFORM ESPORTS

Super Evil Enters Strategic Partnership with NetEase to Power Cross-Platform Launch in China; Targets Console Launch by Late 2019

Dec. 3, 2018, San Mateo, Calif. - Super Evil Megacorp, the company behind the award-winning multiplayer online battle arena (MOBA) Vainglory, is entering a new chapter by opening cross-platform play with competitive parity, beginning with its global Vainglory 4.0 launch, now with Windows and macOS launch in early 2019. Super Evil is also kicking off a strategic partnership with Chinese internet giant NetEase, Inc. to support Vainglory’s 4.0 cross-platform launch in China.

“We believe gamers are gamers on any device and deserve to play together regardless of their native platform or preferred control mechanism,” said Kristian Segerstrale, CEO, Super Evil Megacorp. “By offering gameplay parity across billions of mobile phones, PCs, consoles, next-generation hybrid devices and more, we are building toward a post-platform vision where gamers can play and compete with anyone, anywhere.”

Since its launch in 2015, Vainglory has defined the AAA quality core mobile gaming experience, powered by SEMC’s proprietary cross-platform E.V.I.L. engine. The same Super Evil insistence on console-quality graphics, precision controls, and strategic depth will carry over to the PC platform. Vainglory will aim to uniquely deliver competitive parity across all devices and input mechanisms, letting gamers choose their preferred platform. All competitive esport play will therefore also enable PC and mobile cross-platform play from 2019 onward, with console set to join the fray by end of 2019. ESP Gaming will be hosting Vainglory's 2018 World Invitational on December 16 in Los Angeles featuring the very first PC vs mobile show match to set the stage for cross-platform competitive play in 2019.

Super Evil’s strategic partnership with NetEase will support the cross-platform launch in China. In addition to Windows and macOS, the company plans to release Vainglory on console later in 2019.

“China represents the lion’s share of the global gaming market, and in recent years has become a cauldron of innovation in the game industry,” added Kristian Segerstrale, CEO of Super Evil Megacorp. “We have a very exciting and close partnership with NetEase to not only publish our title in our category defining cross-platform MOBA experience for Chinese gamers, but to also learn from the local market for our global success.”

“Vainglory will be a defining title for cross-platform competitive gaming, and we are committed to work closely with Super Evil Megacorp for the launch of Vainglory 4.0 in China.” said William Ding, CEO and Founder, NetEase, Inc.

Vainglory 4.0 will be available for free on Windows, macOS, iOS and Android in early 2019. Vainglory 4.0 will feature cross-platform play, a re-worked cross-platform UI, improved communications, new event based game modes and much more. Join the Vainglory community in building the ultimate cross-platform MOBA by joining the open PC alpha here and receive a free “Vox On Ice” skin as a reward!

Vainglory PC alpha primer by Ciderhelm

Vainglory Featured in "Unleash" - Apple's Gaming Inspired Film

Vainglory Featured in "Unleash" - Apple's Gaming Inspired Film

Today, Apple will debut a gaming inspired film called “Unleash” that will show non-mobile gamers and heavy users alike what mobile gaming enthusiasts have always known — the iPhone crushes it when it comes to processing power. “Unleash” is an action-packed film that brings to life the ability of the A11 Bionic chip to maintain peak performance during one of the most demanding iPhone activities, mobile gaming.

Behind the Scenes: Optimizing Vainglory for Multi-core and the A11 Bionic Chip

Behind the Scenes: Optimizing Vainglory for Multi-core and the A11 Bionic Chip

At Super Evil we know that gamers expect the very best when it comes to performance. When you’re in the middle of a team fight, every millisecond counts! That’s why we spend a lot of time making sure that Vainglory is always fully optimized for the latest generation of mobile devices, such as the powerful iPhone 8 and iPhone X. 

To celebrate the release of the gaming inspired film by Apple, showcasing Vainglory and the power that the iPhone X brings to gamers, we wanted to give you a little sneak peek at what goes on behind the curtain when our technology team designs, implements and optimizes a new feature like true line-of-sight fog of war for Apple’s A11 Bionic chip. 

Vainglory 5V5 Hails the Arrival of ‘No Compromises’ Core Gaming on Mobile

Vainglory Premier League Announced, Further Elevating No. 1 International Mobile Esport.

New Partnership with ESP Gaming Will Make Vainglory the Flagship Production Title for Mobile Esports in New Las Vegas Studio.

Partnership with Razer Will Combine Vainglory’s Core Gaming Experiences with Razer Phone.

Unveiling Vainglory 5V5 - Because Mobile Gamers Deserve Better

We at Super Evil Megacorp are a group of gamers and game industry veterans, on a mission to deliver the very best multiplayer experiences to touchscreens. We believe mobile gamers deserve the same level of strategic depth, graphical quality and control accuracy as other game platforms. We believe it so much that built the company up on our own console-grade game engine, the E.V.I.L engine, to push the performance of handsets to their very limits.

In 2014, the E.V.I.L engine and a lot of tireless design work allowed us to unveil Vainglory for the very first time on the Apple stage. Co-founders CaptainNeato and TheRealKrul demonstrated an unapologetically core 3V3 MOBA, featuring 1.2M polygons and 100 fully animated actors, running at 60 FPS with the kind of strategic depth, control accuracy and design polish normally reserved for games on PC or console.

 The 2014 Apple iPhone 6 keynote featuring Vainglory running on Metal

The 2014 Apple iPhone 6 keynote featuring Vainglory running on Metal

Vainglory has since grown to an amazing community of millions of players who play and watch Vainglory every month. The Vainglory community has been invaluable in shaping the direction of the game. Vainglory has also become the largest international mobile esport, with thousands of teams around the world, speaking volumes to the competitive and strategic depth of the game.

 Vainglory Unified Western Championships, Autumn 2017 - Winner: Cloud9

Vainglory Unified Western Championships, Autumn 2017 - Winner: Cloud9

Still, with 3V3, we knew that our journey was only half done. Our dream was always to bring the fully fledged no-compromises 5V5 MOBA experience to mobile.

We didn't just want to do 5V5 - we wanted to do it well - at a level of technical performance, graphical quality, input responsiveness and design sophistication that we ourselves demand as players. We’ve worked hard for years to push the most powerful game engine on mobile even further, and to tirelessly build, test and iterate on art and design concepts.

Today, we have something we think is very special to share: What you see below is still alpha. But we know you’ve waited for a long time, and we're finally ready to show what we’re working on.

Vainglory 5V5 reveal by Stephan Sherman, Chief Creative Officer, Super Evil Megacorp

Sovereign's Rise, as the new 5V5 map is called, clocks in at more than 3 million polygons, 200+ fully animated moving actors, rendered at a beautiful 120FPS across compatible devices. With line of sight Fog of War, a new vision game, new objectives, dragons, teleports and deep rotational strategies and more, Vainglory 5V5 has turned out to be an experience we've all fallen in love with. We can't wait to share it with you.

Best of all, through tireless optimization of engine and art, Vainglory 5V5 will run on the same devices that currently run 3V3. In practice, iPhone 5 and up and Android 4.1 or more recent handsets with at least a dual-core CPU and 2Gb of memory.

Vainglory 5V5 will launch for everyone in February 2018 as part of our 3.0 update. Golden Ticket holders will get 5V5 Early Access in Vainglory's next update, 2.12. Complete quests in-game or pre-register at 5v5.vainglorygame.com for a chance to get your very own Golden Ticket.

Vainglory 5V5 is the biggest update ever for Vainglory. We love it, and we hope it just might turn out to be a significant milestone for mobile games as a whole.

Because mobile gamers deserve better. See you on the Rise!

Vainglory 5V5 Reveal Teaser

Razer is the Vainglory World Championship title sponsor and strategic partner!

Razer is the Vainglory World Championship title sponsor and strategic partner!

With only a week to go to our World Championships, and barely a week after we unveiled our Coca-Cola partnership we're pleased to announce our mobile esports partnership with Razer, the leading global lifestyle brand for gamers and now also the Vainglory World Championship title sponsor!

Super Evil Megacorp and Razer share the same fundamental belief, that gamers are gamers no matter the device they play on, and deserve the best experience that technology has to offer. We’re honored to partner with Razer at a very exciting time, to further advance our mission to bring the best gaming experience possible on mobile devices!

Announcing Chromebook support for Vainglory as part of the Google Pixelbook launch!

Announcing Chromebook support for Vainglory as part of the Google Pixelbook launch!

Today we're unveiling Chromebook support for Vainglory as part of the launch of the new Google Pixelbook!

chromebook3.png

Mobile devices are rapidly acquiring the computing performance of modern desktop computers and consoles. At Super Evil, we value great gameplay and great technology. We love that our E.V.I.L. game engine enables us to bring the incredible graphics, deep strategy and tactics of Vainglory to the next generation of gamers - whichever device or input mechanism they choose to play on. 

You can download and play Vainglory using touch, stylus or mouse + keyboard controls on any Android 7.1.1 or higher Chromebook in beautiful full resolution. Of course for the absolute best Chromebook experience, get it on the Pixelbook. Download Vainglory for Chromebook from the Play Store. Give it a try. Tell us what you think!

VAINGLORY SUMMER 2017 SEASON KICKS OFF TOMORROW ALONGSIDE UPDATE 2.6

VAINGLORY SUMMER 2017 SEASON KICKS OFF TOMORROW ALONGSIDE UPDATE 2.6

Exciting day with three announcements!

  • Tomorrow we kick off Summer Season 2017 with update 2.6.
  • We're announcing our partnership with ESL to elevate our esports production for 2017 competitive
  • Last but not least, we're very excited to welcome top-notch esports team Rox to the competitive Vainglory scene! Rox has acquired Invincible Armada, the current Vainglory World Champions - and the team is now called Rox Armada. Their debut is this Friday...

Four Announcements Ahead of the Vainglory World Championships!

Four Announcements Ahead of the Vainglory World Championships!

Today, on the eve of the first-ever Vainglory World Championship, we are announcing four new exciting developments:

  1. The launch of the Vainglory Esports Franchise Program in 2017
  2. The launch of our 2.0 update and winter 2017 season on December 14
  3. The launch of our developer API
  4. A team composition tweak at Super Evil Megacorp

But first a look back for a little context.

The end of 2016 sees Vainglory in a fantastic position. Following the path forged by gaming on other platforms over the past decade, mobile gaming is in the middle of a shift from short session stand-alone gaming toward deep, shared experiences. Vainglory is at the forefront of that revolution, becoming the standard bearer for an emerging genre. 

In the past 12 months we’ve more than tripled our active player community on Android. Play on mobile phones in particular has exploded after our phone optimizations. We’re also on course to more than triple our esports views to 450 million minutes watched in 2016. We’re helping build a whole new culture of playing together on mobile. We’re excited about how much faster it is happening than the equivalent culture shift in PC gaming 10+ years ago. And that it’s happening on a massive scale on 3Bn+ touchscreens around the world.

Launching our Esports Franchise Program in 2017

At the start of 2016, Vainglory esports was a set of community volunteers organizing tournaments. At the end of 2016, it’s an international multi-tiered network of professional and community tournaments, teams and organizers. Competitive Vainglory is everywhere, from college leagues to amateur tournaments to the top-level Evil Eight competition featuring multi-esports organizations such as TSM, Cloud9, G2 Esports, Mousesports, SK Gaming, Team Secret and more.

For signs of the exceptional health of Vainglory’s esports scene, look no further than Team SoloMid. The successful professional team won both the 2016 Winter Live Championship and the 2016 Summer Live Championship. Now, this trio of full-time pro players has moved into a Las Vegas team house where they can further expand their regimen beyond their 8-10 hour/day practice schedule. Living and playing together allows them to maintain the “bootcamp” atmosphere that has been so successful for them in past domestic and international competitions. Their parents have been “remarkably supportive,” according to team captain FlashX, and this level of commitment — sure to be soon replicated by other top-flight organizations — shows how far the Vainglory professional scene has come in a remarkably short period of time. 

Moving into 2017, we’re excited to announce the next big step in our esports program: our Franchise Program for professional teams. The program deepens our partnership with the professional team and player community to build a healthy, growing competitive ecosystem. We’re looking to share the esports revenue they help to create as well as assist in digital and physical merchandise sales. Franchise holders will not automatically earn a spot in the top competition. They still need to qualify and perform like everyone else. But we expect the close collaboration to help level up esports across the board. The first eight franchise holders and more details will be announced in early 2017 ahead of the start of Spring season.


Vainglory Update 2.0 Drops on Dec 14 and Will be our Biggest Update Yet

Compared to a year ago, Vainglory is almost unrecognizable. Update 2.0 makes milestone improvements to Vainglory’s out-of-game, social and competitive experiences — addressing players’ most-requested features and adding new dimensions to the gameplay itself.

Update 2.0 introduces a revised hero overview screen and new education tools on roles and responsibilities in the game to help teach the game to new players. For veterans, there are multiple new items and revamped jungle objectives designed to further expand tactical choice and diversity, while deliberately creating more opportunities for epic comebacks from teams that falter early in a match.

kestrel_select

New guild discovery and administration tools are expected to dramatically increase Vainglory’s social guild participation, helping friends play together all over the world.

To help players collect all skins and heroes more easily, we’re launching a brand new Mystery Chest containing literally everything a player could want, with a better than 1-in-3 chance of unlocking a random hero or skin from Vainglory’s entire content catalog. 

All this comes in one update, following a 2016 year where Vainglory added a deep tutorial, quests, practice vs bots, casual play modes, progression systems, direct-from-device video streaming, replays, doubled its hero roster and more.


Developer API Coming in 2017

In another move showing how the boundaries between PC and mobile gaming are blurring, we are announcing our Developer API that allows for access to player statistics, match results and in-depth item and hero metrics relevant to dedicated players, professional teams and third-party sites & providers alike. Launching in early 2017, the Vainglory Developer API will open up opportunities for players to contribute to the Vainglory experience in new and profound ways. Sign up to receive more information now at http://developer.vainglorygame.com


Team Composition Tweak at Super Evil Megacorp

As we grow, we are evolving some team roles. Moving into 2017, founding CEO Bo “Nansen” Daly will take on a new post as President and Chief Business Officer, and current COO Kristian “EdTheShred” Segerstrale will step in as CEO. These shifts are designed to help the company deepen its partnerships around the world, as well as help the company grow faster across the board. Nansen remains a Koshka main and EdTheShred still struggles to hold onto his PoA status as a Roam main.

As ever, thanks to all our players for their support during an incredible year — and make sure you tune into the World Championship this weekend on http://twitch.tv/vainglory. And remember to check out the Update 2.0 releasing December 14, then teach your friends and family to play over the holidays. There’s never been a more exciting time to enter the Fold!

 

Welcome to Autumn Season 2016 - the Season for Playing Together!

Welcome to Autumn Season 2016 - the Season for Playing Together!

Autumn Season 2016 is here! We’re very excited to share details about recent developments and what’s coming in autumn. Over the last year, Vainglory has evolved into a vibrant esports title with a deep, active community. Our current focus is to make Vainglory fun to play with friends — no matter what your skill level or experience is, or what platform you play on...

 

Vainglory Live at E3: Samsung Partnership and Invitational Tournament Announced

Vainglory Live at E3: Samsung Partnership and Invitational Tournament Announced

This year, in partnership with Samsung, we’ll be hosting the Samsung Galaxy Vainglory Invitational, marking the first time that top professional teams from China (Hunters), Korea (Invincible Armada), North America (TSM) and Europe (G2 esports) share one stage in North America. The Invitational is part of a larger partnership with Samsung, as we work together to push device performance levels to their absolute limits. Samsung has chosen Vainglory as one of its featured games to showcase its new Vulkan technology.


Samsung’s new Vulkan graphics API is going to make Vainglory perform better for players on Samsung Galaxy S7 devices. This next generation technology provides...

Calling all College Players:  Collegiate StarLeague and Super Evil Join Forces for Vainglory!

Calling all College Players: Collegiate StarLeague and Super Evil Join Forces for Vainglory!

First-Ever Collegiate Vainglory Exhibition to be Held at PAX East

Nothing makes us happier than to see the Vainglory community go head-to-head in nail-biting competitions. From competing within our in-game seasonal structure to going pro, we want it to be possible for any Vainglory player to feel the thrill of the competition. For that reason, we’ve partnered with Collegiate StarLeague (CSL), the world’s first and largest collegiate gaming organization, to make it easier and more rewarding for players in college to play Vainglory.

To kick it all off, CSL’s first-ever Vainglory Exhibition will be taking place at PAX East and will feature teams from Boston University, UMass Amherst, UMass Lowell and Westfield State University. The schools will battle in a single elimination bracket on Sunday, April 24th, starting at 1:30pm on the Twitch Stage at PAX East, at the Boston Convention Center. Those who aren’t attending can watch live on twitch.tv/twitch.

CSL is an amazing organization that has awarded more than $250,000 in scholarship money to collegiate champions and community figures in the last six years. We’re so happy to see Vainglory joining the ranks of a handful of massively popular games that CSL teams compete in, including League of Legends, Dota 2 and Hearthstone. Check out cstarleague.com for more information, and stay tuned for more updates.

See you at PAX East!