We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of crazy new platforms, new business models and a games industry in flux.

We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride.


As a tools and build engineer, you'll design, extend and improve our development pipeline. You’ll be working on cutting-edge engine technology, building new tools and add functionality to existing ones. The build engineer is the first point of contact for engineers outside of the tech team, and will help address questions and issues that relate to our build process. You'll work closely with the members on our engine and tech where you will have the opportunity to contribute in meaningful ways.


  • Collaborate with engineering and content teams to design tools and improve the development process
  • Work with new engine technologies, building new tools and processes to help develop our new games
  • Keep existing tools up-to-date in accordance with the latest changes in the development pipeline and the needs of the team
  • Design, develop, and maintain build systems
  • Monitor automated build systems and our continuous integration process to ensure correct build execution and facilitate resolution of build failures
  • Create and maintain documentation of the build/release process
  • Be flexible and provide support for other team members during critical stages of development
  • Self-manage programming task schedule updates and coordinate with production team
  • You are able to work on-site at the Super Evil Lair in San Mateo, CA.


  • 3+ years programming experience
  • Strong C++ skills
  • Solid Python scripting experience
  • Experience with C#, databases, and any other potentially useful technology for tool chain or pipeline enhancement and optimization
  • Bachelor's degree in software engineering, computer science, or equivalent
  • Experience with source control systems, like Perforce or SVN
  • Enthusiasm for enabling and empowering the development process
  • Strong verbal and written communications skills
  • You are able to work on-site at the Super Evil Lair in San Mateo, CA.


  • Experience on production teams making games for consoles, PC/Mac, iOS, and Android
  • Knowledge of Maya, 3DSMax, or other 3D applications, and of asset production pipelines
  • Experience in coordinating releases from development to manufacturing/release

A resume and cover letter is required for consideration. In order to apply you will have to provide us with sample code and ideally running executables of systems you've previously designed and built. You will also need to be able to talk to its design constraints, implementation decisions, technical details, performance, scalability and trade-offs.