WE ARE SUPER EVIL MEGACORP

We are the award winning, independent studio behind Vainglory and Catalyst Black, all powered by our proprietary E.V.I.L engine.

We believe that gamers on every device deserve to play together in beautiful, responsive and deep experiences, whichever their native platform or control mechanism. Our globally distributed team of game makers are on a quest to make cross-platform games that excite our players and push both creative and technical boundaries.

Winner

Winner

Winner

Winner

AAA MOBILE-FIRST GAMES

NEW EXPERIENCES

We experiment with ideas we believe deserve to exist, concepts that push the expectations of what’s possible for cross-platform play. We express our passion for the craft through standout visuals, deeply compelling gameplay and spellbinding worlds. We want every game we make to give a new and fun feeling to our players.

NATIVELY CROSS-PLATFORM

We develop approaches to controls, technology, and systems that allow us to rapidly extend our designs to any platform without compromising on the core experience. Whether you enjoy playing on touch, controller, or mouse-and-keyboard, our games are built for you.

POWERED FOR SOCIAL

We build experiences that foster memorable shared moments and deep human connections between players, whether through relaxed collaboration, intense competition, or the shared enjoyment of new worlds, stories and experiences.

Catalyst Black

The Battleground Shooter | 2022

Catalyst Black is a team battleground shooter designed for epic combat. Set in a new world of powerful guns, customizable abilities, and mystical primals from another realm,Catalyst Black gives you a range of PvEvP gameplay, fluid combat and a deep loadout system.

Vainglory

The MOBA perfected for TOUCH. | 2014

Vainglory is the award-winning, first mobile MOBA. Played and watched by millions over the years, Vainglory originally featured by Apple in the 2014 keynote, and later launched on Android and ultimately PC as the first cross platform MOBA, Vainglory features deep strategic 25min battles or 5min brawl modes. In 2020, Vainglory was converted to the community edition – an entirely free version of the game available on iOS and Android.

E.V.I.L. ENGINE

We invest in our own game engine technology to enable us to push the artistic, technical, and creative boundaries of multiplayer gaming on every game-capable device.

The E.V.I.L. engine is a console grade, C++ game engine that delivers high performance graphics, precision controls and combat-feel across the widest range of hardware, screen sizes, and control mechanisms. Add to this an ever-growing array of authoring tools and frameworks for gameplay, UI, and other features.

Investing in our own engine requires a lot of time, care, and the constant management of tradeoffs. For us, the ability to break boundaries and build experiences that no tech can currently create, makes it all worth it.

3D model by Gio Nakpil

BE THE DIFFERENCE

STRENGTH FROM DIVERSITY

We believe that the more diverse our team is across gender, culture, geography, and gaming tastes, the stronger we are. We thrive on feedback, and the broader our perspectives, the better global gaming experiences we can create.

BELIEF IN OUR TALENT

We collaborate with the best possible talent and partners. Our teams work every day to push the boundaries of gaming, and bring value and innovation to the space we love so much. Our leadership are accountable to make SEMC a better place to work, to serve and support our talent.

ALWAYS PERFECTING REMOTE FIRST

In 11 countries, across 10 different timezones, we are a full remote company. Our processes, technology and culture is setup to empower our teams, and create a fun and inclusive global community.

ARE YOU ONE OF US?

Do you love being part of a remote and diverse team, building deeply engaging and technically outstanding multiplayer games? Do you constantly seek mastery and push the boundaries of your craft? Do you get things done, all while embracing the opportunities and constraints of new platforms, new business models, and a games industry in flux? If so, you could be one of us.

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