BE A FIRST-CLASS TEAM MEMBER, ANYWHERE
We work entirely remote with all processes, information management, and tools set up to maximize presence and collaboration across geographies and timezones.
We aspire to bring the whole company together two times a year to celebrate our successes and learnings, and to facilitate local co-working where there is a concentration of talent.
"Thanks to Work From Home policy, I can closely supervise my human subject at all times as well as walking him at least three times a day."
Solo Yun – Chief Canine Officer
"I love having the flexibility of managing my own schedule, and being able to balance it with family time."
Sindiana – Community & Communications Manager
"Super Evil knows work/life balance is the most important factor in long lasting happiness in your career and supports us in achieving a harmonious life."
Jason – Senior Technical Artist
"The best thing about working remotely is I can work from home with my cute cat! "
Judy – 3D Environment Artist
"The SEMC team is a real community; diverse and wonderful. We don't always agree, but we're always on the same side, trying to make the best games that we can."
Andrew – Technical Director
"I make games! And I get paid for it!"
Jesus – Senior Rendering Engineer
" I love having the ability to take short breaks during the day to go enjoy the outdoors or hang out with my kids for a bit. No commute is also nice!"
Brian – Character Artist
YOUR VOICE IS VALUABLE
We aim to empower you with maximum autonomy, responsibility, and ownership of your craft. We share our work openly. We encourage giving and receiving honest and thoughtful feedback. Your voice is valuable. In our world, expertise, passion, and data speak louder than senior titles or tenure.
We try not to take ourselves too seriously while ensuring the happiness of our players and the quality of our work is treated with the utmost gravity.
GET READY FOR SOME FUN!
We believe making games should be as much fun as playing them. Even while geographically distributed, we run weekly remote social events to get to know each other, and hold physical meetings with the entire company twice-a-year to learn and have fun together.
BECOME A SUPER EVIL MASTERMIND
Crafting a great company is a team effort that takes time. Your leadership and initiative matters. We work hard to improve at what we do daily by learning from our failures and triumphs, and always challenging the status quo. Read our handbook for more details on who we are and how we work.
Welcome to Super Evil Megacorp. Resistance is futile.
We are always eager to find new exceptional talent to join our team. Our current open positions are below, but we are also prepared to create roles for truly unique talent that share our passion for pushing boundaries in the industry.
CHARACTER TECHNICAL ARTIST
As a Character Technical Artist, you’ll be creating character rigs, skinning characters, as well as working with animators, technical artists, designers and engineers to get those characters fully functional in the game. You are the central hub where creativity and technology meet. You will report to the Technical Art Director. As a successful Character Technical Artist, you will leverage your stellar troubleshooting skills to ensure that our players experience the best possible animation and gameplay experience possible.
As a Technical Artist, you’ll be creating art tools & pipelines, optimizing assets, as well as working with artists and engineers to get art content fully functional in the game. You are the central hub where creativity and technology meet. You will report to the Technical Art Director. As a successful Technical Artist, you will leverage your stellar troubleshooting skills to ensure that our players experience the best possible visual content and gameplay experience possible.
SENIOR VFX ARTIST
We are looking for a Senior VFX Artist like you, to join us in our mission to create amazing mobile games and experiences. The VFX Artist will work with an experienced team of artists and programmers to create effects that bring immersive mobile game experiences, create memorable moments, and help create a visual style for the game. In collaboration with the Art Director and Game Director, the VFX Artist will create performant and expressive effects. The VFX Artist will work with the Tools Team to help identify and develop the VFX toolkit for the studio.
As an SEMC UI/UX Generalist, you will craft the best player experiences with the knowledge of systemic, graphic, and interactive designs, as well as layout, typography and illustration. You will also collaborate with cross disciplinary teams to break down designs into smaller pieces to create building blocks which can be reused to build the game’s UI and work with UX Director and visual designers to help prototype and implement features to specification. As a generalist you will also demonstrate technical knowledge of the process and practice of creating in-game UI artwork for Mobile Games and more. As an artist as well as working alongside the Art Director. you will conceptualize the tone, style, and direction of key visual elements—from unique assets and iconography—to larger thematic art styles that drive the overarching visuals of the visual direction, that ultimately serve the desired UX goals.
SENIOR 3D ENVIRONMENT ARTIST
As a Senior 3D environment Artist, you’ll be creating memorable environments for our games. Your work will channel the personality of the characters that are in the front and center of our gameplay. We believe strongly in creating exceptional environments that are believable with interesting backstories, and we want our players to feel like they truly see themselves in these locations. At the same time, you will need to know how to adhere to gameplay constraints without sacrificing the look and feel of the visuals. You will be working closely with our Art Director and Gameplay Director on a mission to create unforgettable moments through the environments.
PLATFORM ARCHITECT / CHIEF ARCHITECT
As a key contributor in the studio, you will be instrumental in designing, building, and maintaining Super Evil Megacorp’s backend solution that pushes the boundaries of what is possible with mobile gaming.
You’ll play a leadership role in a small but growing team, creating one of the most sophisticated game platforms that powers tens of thousands of simultaneous game sessions. You need to bring the team along and communicate well at all levels with technical and non-technical stakeholders.
You’ll need to demonstrate a track record of developing scalable, reliable, low-latency, high-throughput services at scale running on public cloud (GCP preferred). Other important buzzwords include Couchbase, Docker, Kubernetes, MQTT, Playfab.
SENIOR GAMEPLAY ENGINEER
As a senior gameplay engineer, you’ll design, build and optimize the core gameplay technologies that lie at the heart of our game. Ultimately, you influence the backbone and infrastructure that runs our games, enable our designers and artists to build even more amazing characters, worlds and experiences and preferably enable experiences that our players would previously have thought to be impossible on the platform at hand. You’ll be working shoulder-to-shoulder with the game designers, designing new technologies that expand the gameplay in ways never before thought possible.
SENIOR DEVOPS ENGINEER
We are looking for a Senior DevOps Engineer to work on maintaining and scaling up our infrastructure. The successful candidate will work in close collaboration with the backend development team and 3rd party providers that helps us maintain the infrastructure operational. The team is focused on site reliability, security, and scalability, as we manage launch and scaling of our games.
SENIOR PLATFORM ENGINEER
As a platform engineer, you will build and maintain Super Evil Megacorp’s servers and backend services that power our games, tools, and operations. You’ll play a leadership role in creating one of the most sophisticated game platforms that powers tens of thousands of simultaneous game players, database, analytics, tools and other products and services.
This position is focused on the development and integration of the Platform. You’ll help build components that glue the pipeline together and integrate with 3rd party and open source systems such as Couchbase, Docker, Kubernetes, MQTT, Google Compute, AWS, and PlayFab. From building microservices that support the Platform’s use-cases to creating epic matchmaking algorithms, you’ll work with a team of engineers to plan, develop, and maintain systems that perform well at a large scale.
SENIOR TOOLS ENGINEER
As a tools engineer, you will design, build, and maintain tools and scripts that will make meaningful workflow improvements across a variety of disciplines at Super Evil Megacorp. You’ll play a critical role in enabling our artists, designers, producers, and engineers to create SEMC’s next generation of games.
This position is focused on developing high quality development tools for a world-class, cross-platform AAA game engine. You’ll be responsible for building and extending the tools to improve content creation workflows, standardize content data across systems, help create unique feature rich content and be passionate about creating great user experiences in the tools.
SENIOR TECHNICAL ENGINEER
As a senior technical engineer, you’ll design, build and optimize the core proprietary engine technology and tools that lie at the heart of our games.
Ultimately, you create the backbone and infrastructure that runs our games, enabling our designers and artists to build even more amazing characters, worlds and experiences that our players would previously have thought to be impossible.
You’ll be working closely with our CTO in a small but growing team to maintain and extend the client, server, and backend technologies, bring truly new and innovative engine technology to market and help us push the boundaries of what players can expect from mobile gaming.
For the right candidate, this role could be leveled up to an Architect / Lead position.
PRODUCTION / PRODUCT
Director of Product Management
Super Evil Megacorp is looking for a Director of Product Management to join our growing product team. In this role, you will drive engagement and monetization of our products and provide input to the design team long-term big feature bets. To accomplish this goal, you will be working with insanely talented folks from many departments on a broad range of game features and content.
Super Evil Megacorp is looking for a product manager to join its growing product team. In this role, you will drive engagement and monetization of our products and provide input to the design team long-term big feature bets. To accomplish this goal, you will be working with insanely talented folks from many departments on a broad range of game features and content.
We are looking for a technical, motivated and highly organized hands-on quality assurance lead with solid experience in the games industry. It will be your responsibility to make sure that each and every release of our game is as stable and bug free as it can be. It will be your task to communicate with our off-site QA team, direct and focus their efforts and replicate, verify and communicate their findings back to the development team. Additionally, you’ll need to be available for ad-hoc testing of various features and help out with various build automation and build deployment tasks.
TECHNICAL WRITER (Contract)
SEMC is looking for a temporary technical writer that can evaluate the myriad of complex systems, both in our product and infrastructure and write concise, easy to understand documentation. As you collaborate with the development team, you’ll play a critical role in accelerating our development process and new hire onboarding.
This position is focused on developing high quality documentation for a world-class, cross-platform AAA game engine. You’ll be responsible for writing how-to-guides, tutorials, and other types of instructional documents that document various systems from how to configure a new employee’s technical setup to how a complex animation system work with the goal of making all of these systems easy to understand and use.
SENIOR TECHNICAL GAME DESIGNER
While many studios talk about wearing many hats, our hats are just a bit more fun. As a Sr. Technical Game Designer, you will work alongside a senior strike team of designers, engineers, and artists who regularly push the boundaries of design and technology.
APPLY & JOIN THE TEAM
We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux.
We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it’s going to be a thrilling ride.
We’re always looking for talented people to join our team, so if you don’t see a specific role listed, please submit a General Application. If your application fits an opportunity we haven’t posted yet, we’ll reach out to you.
You can also sign up for alerts when we post jobs in specific areas or locations. You can sign up for job alerts here.
Super Evil Megacorp is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. Super Evil Megacorp also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.