We work entirely remote with all processes, information management, and tools set up to maximize presence and collaboration across geographies and timezones. 

We aspire to bring the whole company together two times a year to celebrate our successes and learnings, and to facilitate local co-working where there is a concentration of talent. 

"Thanks to Work From Home policy, I can closely supervise my human subject at all times as well as walking him at least three times a day."

Solo Yun – Chief Canine Officer

"I love having the flexibility of managing my own schedule, and being able to balance it with family time."

Sindiana – Community & Communications Manager

"Super Evil knows work/life balance is the most important factor in long lasting happiness in your career and supports us in achieving a harmonious life."

Jason – Senior Technical Artist

"The best thing about working remotely is I can work from home with my cute cat! "

Judy – 3D Environment Artist

"The SEMC team is a real community; diverse and wonderful. We don't always agree, but we're always on the same side, trying to make the best games that we can."

Andrew – Technical Director

"I make games! And I get paid for it!"

Jesus – Senior Rendering Engineer

" I love having the ability to take short breaks during the day to go enjoy the outdoors or hang out with my kids for a bit. No commute is also nice!"

Brian – Character Artist


We aim to empower you with maximum autonomy, responsibility, and ownership of your craft. We share our work openly. We encourage giving and receiving honest and thoughtful feedback. Your voice is valuable. In our world, expertise, passion, and data speak louder than senior titles or tenure.

We try not to take ourselves too seriously while ensuring the happiness of our players and the quality of our work is treated with the utmost gravity.


We believe making games should be as much fun as playing them. Even while geographically distributed, we run weekly remote social events to get to know each other, and hold physical meetings with the entire company twice-a-year to learn and have fun together.


Crafting a great company is a team effort that takes time. Your leadership and initiative matters. We work hard to improve at what we do daily by learning from our failures and triumphs, and always challenging the status quo. Read our handbook for more details on who we are and how we work.

Welcome to Super Evil Megacorp. Resistance is futile.


We are always eager to find new exceptional talent to join our team. Our current open positions are below, but we are also prepared to create roles for truly unique talent that share our passion for pushing boundaries in the industry.



As a Character Technical Artist, you’ll be creating character rigs, skinning characters, as well as working with animators, technical artists, designers and engineers to get those characters fully functional in the game. You are the central hub where creativity and technology meet. You will report to the Technical Art Director. As a successful Character Technical Artist, you will leverage your stellar troubleshooting skills to ensure that our players experience the best possible animation and gameplay experience possible.

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We are looking for a Senior VFX Artist like you, to join us in our mission to create amazing mobile games and experiences. The VFX Artist will work with an experienced team of artists and programmers to create effects that bring immersive mobile game experiences, create memorable moments, and help create a visual style for the game. In collaboration with the Art Director and Game Director, the VFX Artist will create performant and expressive effects. The VFX Artist will work with the Tools Team to help identify and develop the VFX toolkit for the studio.

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As an SEMC UI/UX Generalist, you will craft the best player experiences with the knowledge of systemic, graphic, and interactive designs, as well as layout, typography and illustration. You will also collaborate with cross disciplinary teams to break down designs into smaller pieces to create building blocks which can be reused to build the game’s UI and work with UX Director and visual designers to help prototype and implement features to specification. As a generalist you will also demonstrate technical knowledge of the process and practice of creating in-game UI artwork for Mobile Games and more. As an artist as well as working alongside the Art Director. you will conceptualize the tone, style, and direction of key visual elements—from unique assets and iconography—to larger thematic art styles that drive the overarching visuals of the visual direction, that ultimately serve the desired UX goals.

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As a platform engineer, you will build and maintain Super Evil Megacorp’s servers and backend services that power our games, tools, and operations. You’ll play a leadership role in creating one of the most sophisticated game platforms that powers tens of thousands of simultaneous game players, database, analytics, tools and other products and services.

This position is focused on the development and integration of the Platform. You’ll help build components that glue the pipeline together and integrate with 3rd party and open source systems such as Couchbase, Docker, Kubernetes, MQTT, Google Compute, AWS, and PlayFab. From building microservices that support the Platform’s use-cases to creating epic matchmaking algorithms, you’ll work with a team of engineers to plan, develop, and maintain systems that perform well at a large scale.

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As a tools engineer, you will design, build, and maintain tools and scripts that will make meaningful workflow improvements across a variety of disciplines at Super Evil Megacorp. You’ll play a critical role in enabling our artists, designers, producers, and engineers to create SEMC’s next generation of games.

This position is focused on developing high quality development tools for a world-class, cross-platform AAA game engine. You’ll be responsible for building and extending the tools to improve content creation workflows, standardize content data across systems, help create unique feature rich content and be passionate about creating great user experiences in the tools.

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Director of Product Management

Super Evil Megacorp is looking for a Director of Product Management to join our growing product team. In this role, you will drive engagement and monetization of our products and provide input to the design team long-term big feature bets. To accomplish this goal, you will be working with insanely talented folks from many departments on a broad range of game features and content.

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Super Evil Megacorp is looking for a product manager to join its growing product team. In this role, you will drive engagement and monetization of our products and provide input to the design team long-term big feature bets. To accomplish this goal, you will be working with insanely talented folks from many departments on a broad range of game features and content.

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We are looking for a technical, motivated and highly organized hands-on quality assurance lead with solid experience in the games industry. It will be your responsibility to make sure that each and every release of our game is as stable and bug free as it can be. It will be your task to communicate with our off-site QA team, direct and focus their efforts and replicate, verify and communicate their findings back to the development team. Additionally, you’ll need to be available for ad-hoc testing of various features and help out with various build automation and build deployment tasks.

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While many studios talk about wearing many hats, our hats are just a bit more fun. As a Sr. Technical Game Designer, you will work alongside a senior strike team of designers, engineers, and artists who regularly push the boundaries of design and technology.

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Our studio is looking for a contract Media Artist. The person in this role will incorporate a passion for games with their technical and artistic abilities to create engaging and exciting media for our social channels.

You’ll bring a continuous stream of new ideas and work collaboratively with our marketing team and development team. You will create content that is unique and cuts through the noise; representing the Super Evil brand and our game tonalities. The content will educate and entertain players on new features, in-game content, whilst keeping along with the current cultural trends and zeitgeist.

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We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux.

We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it’s going to be a thrilling ride.

We’re always looking for talented people to join our team, so if you don’t see a specific role listed, please submit a General Application. If your application fits an opportunity we haven’t posted yet, we’ll reach out to you.

You can also sign up for alerts when we post jobs in specific areas or locations. You can sign up for job alerts here.

Super Evil Megacorp is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. Super Evil Megacorp also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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